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shelter
summary background technique credits more videos and images additional links

shelter

interactive environment
2017 – 2023


Shelter exhibition, Adlerstr. 32, Karlsruhe, October 2023

Shelter exhibition, Adlerstr. 32, Karlsruhe, October 2023

She's not here
Download mp3 audio 1
I found it / Hunt
Download mp3 audio 2
It all burned down
Download mp3 audio 3
Come with me
Download mp3 audio 4
Homeless
Download mp3 audio 5
A fellow traveler
Download mp3 audio 6
Soundscape (all)
Download mp3 audio 1-6
Stereo sound examples

“Shelter” depicts a point of rest on the escape route from a former home, fleeing from people or circumstances that threaten one’s own life and the lives of friends and relatives.

German/English PDF version (7.4MB)

summary


The last decade’s massive refugee movements are evidence of the basic need for a safe home. We are currently living through times of big cultural changes that constantly question our traditional forms of living and thinking. Climate crisis and worldwide conflicts have withdrawn the livelihood of many people and flight is in some cases their only hope and only means of escape. The path to­wards a new life is often dangerous and even after finding protection in a new environment, many people continue to feel threatened, uprooted and remain traumatized for the rest of their lives.

On entering the installation, you find yourself in an unknown hiding place in the woods that is pro­jected onto the walls and ceiling around you. In the center of the installation, protected from touch, is a mirror hemisphere that reflects the light of a single pro­jector into the whole room. The reflected light paints the moving plants of a thicket onto walls and ceiling.

It’s a very familiar picture that many know from their childhood. Basically a good hideout, but potentially unsafe. While the plants suggest some protection, the surrounding sounds tell another story. Noises of the environment, voices and wind that blows through the trees create a situation that is in suspense and makes it impossible to be certain if everything is alright. The visitors cast shadows and can hereby interact with the vegetation. The stronger they move, the louder and eerier the outside soundscape becomes.

background


The work tries to describe an escape situation from the inside.

Acoustic memory fragments, monologues and dialogues of different scenes in a forest are triggered by movements of the audience. People are shouting, running, wrestling, lamenting, crying and whispering in this forest. In its core, the sounds are based on autobiographic situa­tions from my past but they open up towards the current global refuge situation.

I guess death smells likeflower water. Now I’m here.And you are too. That’s your imagination. Nothing is going to happen to me Back then, I wished I could simply shed my skinand walk out of my life somehow. Whenever I closed my eyes,I saw these pictures again. She meant her death.She asked me to makesomething beautiful out of it. In the end, I was unable to help. We’ll find you!You can’t leave anyhow! I hope, he did not feel anything. I won’t be able to survivea day in their custody.They’ll torture and kill me. We are free!... we are homeless. Let me go! Help! I don’t evenknow the place wherethey are buried

Voices

The work is kept entirely in the international language English. With the help of a circle made of twelve loudspeakers, the aim was to create a situation in the forest that sounds as natural as possible. Escape scenes and other sounds were mainly recorded in the sound studio and in the surrounding woods. From these fragments of noise and dialogue, I subsequently constructed three-dimen­sional environments. As flight can af­fect us all even in times of peace, the work does not reference a specific geographical forest.

For the sound of my installations, I often work spatially. Surrounding the audience with sound allows a particularly deep immersion in the situation. In "Shelter", special elements of the sonic dramaturgy are, in accordance with the theme, proximity and distance, narrowness and expanse. The audience is often addressed directly, either from the opposite side of the circle or directly at the interaction position, depending on the triggered sound scene.

In addition to human voices, the situation in the forest is also narrated by an ambient sound atmosphere: Startled birds, sirens, explosions as well as other human and natural sounds can be heard. Some sounds alternate between a peaceful and threatening impression. The intensity of the recorded sounds and voices is related to the intensity of the audience’s movements.

I can’t go back!I won’t be able to survive a day in their custody.They’ll torture and kill me.And then they are going to inform everybodythat another traitor has gone missing...And nobody will be able to put the finger on it,to prove their wrongdoing. From one momentto the next, I’ll simply disappear and cease to exist.But it won’t be as if I hadn’t existed at all.My wasted life will make everything worse.All those breaths I took in to cry, swear and shoutabout their injustice will not only be muffled,suffocated and then erased.They are going to be interpreted and documentedas a sign of aggression, and not as one of ahelpless defense.And in the end, nobody is left to disagree.Their mind corroding fire continues to be fueledby lies, hatred and the profit of a few.The ones who are still able to feel and to doubtmay feel with me. But by embracing my fatein their hearts, they’ll be choked into silence too.[ Ah, leave me alone. ]

A fellow traveler speaks out

Memories of traumatic experiences often accompany and haunt us throughout our lives and can attach themselves to our surroundings in the form of flashbacks: Images and sounds of such flashbacks overlay with ordinary every­day situations. For example, there are fireworks in the artwork that at first can be hardly distin­guished from gunshots and a train that seems to rattle in lockstep across the landscape.

Since an escape situation also involves sharpened or over-sharpened senses, another element is the alienation of natural sounds. Similar to the suggestion of faces in the branches of the trees, there is the suggestion of whispered and spoken words in the wind.

Guided plant growth (sketch)

Guided plant growth (sketch)

One aim of this work is therefore to enable the audience not to talk about flight and refugees from the outside alone, but to expose them­selves to a situation in which they may be a refugee, to make the uprooting and trauma of a lost home comprehensible while at the same time addres­sing the hope and confidence that a new beginning holds.

The first exhibition of the work took place in a listed building that was under recon­struction at that time and therefore had similarities with a temporary shelter on a hike or flight. I deliberate­ly decided against a setup involving a tent or similar construction as projection surface since a trauma often does not allow us to take a di­stanced look at it from the outside.

In accordance with the theme of an escape, the work may trigger. But the concreteness of “Shelter” is also worthwhile. An escape situation can affect anyone, whether as a person fleeing or as a person providing protection. And it’s not limited to war scenarios. I am convinced that a rudimen­tary un­der­standing of such an excep­tion­al situation will re­main a fundamental prerequisite for peaceful coexis­tence in the decades to come.

technique


Schematic system overview

Schematic system overview

The installation uses a single 4k projector, a single mirror and a single infrared camera to reach 360° interac­tivity. Camera image and projection are spatially undis­torted according to the geometric properties of all components involved.

Test mapping with an industrial mirror

Test mapping with an industrial mirror

Spherical mirror projection mapping established itself also by the pioneering work of Paul Bourke around 2003/2004. I extended Bourke’s meth­ods, combined them with my own works and developed them further.

By selecting multiple points within an approx. 6x6x4m sized room and a subsequent machine learning procedure, the time-consuming calibra­tion process was greatly simplified. Real and vir­tual space are subsequently overlaid and form a unity in regard to the interaction.

360° mapping procedure using calibration points

360° mapping procedure using calibration points

This is also true for the 8 to 12 channel surround sound that uses simulated impulse reverbera­tion to open and extend the space virtually. For a better depth impression, additional acoustic filters are used which imitate the effects of atmosphere and trees.

4x4m test setup with 8 channel surround sound

4x4m test setup with 8 channel surround sound

Among other things, seventy moving 3D sound frag­ments react to each other dramatur­gically. In order to create a more consistent nar­rative thread, some sounds are played together or in each other’s neighborhood, others rather not. Human voice fragments are generally played to the end before a new voice fragment can begin.

3D sound sources map

3D sound sources map

The speakers are calibrated using a measuring microphone to re­duce the dependency on the acoustic proper­ties of the room. During the first exhibition, the speakers were placed on the floor, tilted upwards by 60°. It is conceivable to recess the loudspeakers behind cloth into built walls at ear level and to drive an additional subwoofer if required.

Sound calibration (own software and Room-Equalization-Wizard)

Sound calibration (own software and Room-Equalization-Wizard)

The virtual plants were generated by a sepa­rate part of the software before the exhibition. In addition to growth rules, gravity and light distri­bution in the room played a role in this process. Among other things, I have suggested images of faces by guiding the growth of the twigs.

The interaction is ultimately implemented using a physical simulation that models the effects of forces along the branches. For this purpose, movements in the two-dimensional infrared image had to be projected onto a virtual sphere and thereby harmonized with the physical spatial axes. Finally, a wind simulation and gravity ensure that the movement of the trees appears natural.

The mirror hemisphere itself is a custom-made product from New Zealand carrying the sensitive mirror surface not behind glass but neces­sarily on the outside. Due to the manufacturing pro­cess, it is more of a semi-ellipsoid. It is protect­ed by a barrier and is cleaned of dust daily by a cold air blower.

The view of the infrared camera

The view of the infrared camera

The spherical mirror serves as an optical and analog “amplifier” of the projected anamorphic images. During the Renaissance, this technique was often used to deskew paintings on cathedral and church ceilings. But anamorphosis was also used to hide pictures for reasons of privacy and personal security. The concealment is reversed here: the projected pictures of dense bushes and trees unfold on the walls all around the mirror.

credits


Thank you very much to everybody who contributed to this mammoth project. “Shelter” would have been unthinkable without the work of these helping hands:

Idea and Realization Holger Förterer
Sound Scouting, Consulting and Recording Lorenz Schwarz
Voices Eva Judkins
Rouven Israel
Holger Förterer
Ida Nordpol
Blaring Loud Pop Music Frank Gärtner
Susanne Ratzer
Exhibition Space Robert Fülle
Huisi He
Sound Equipment Paul Modler
MK Sound (HfG)
Construction Jan Hollander
Kai and Andreas Barbey,
Schreinerei Kuppinger
Unwavering Support Kwang Pansawas
Niko Kinsch
Consulting / Print Media Katja Löffel
Robert Fülle
Daniela Burkhardt
Rathausdruckerei Karlsruhe
Camera Optics Jörg Himpel, Lensation GmbH
Initial Camera Cage Christian Wening
Marc Teuscher
Video Documentation Marc Teuscher
David Loscher
Audio Documentation Tom Buchleither
Mirror Hemisphere Bennett Mirror Technologies
Mirror Masking Nils Roßmann, Fablab Karlsruhe
Additional Sounds by pond5
Special Thanks Ida Nordpol
Solveig Wening
Rainer Kuhn
Christian Wening
Nelly Dalakovi
Judith Rastätter
Michael Saup
Jan Gerigk
Sandra Beuck
Supported within the framework of the
UNESCO City of Media Arts Karlsruhe
Daniela Burkhardt
Dirk Goldhorn
Blanca Gimenez

more videos and images


Interaction sketch, March 2023

Simulation of the installation April 2022

Simulation of the installation April 2022

Image calibration of the first exhibition

Image calibration of the first exhibition

Front page of a flyer

Front page of a flyer

Poster of the first exhibition

Poster of the first exhibition

Reflection simulation (sketch)

Reflection simulation (sketch)

additional links


Development blog entry
Shelter on Karlsruhe City of Media Arts
Paul Bourke's pages


Supported by the UNESCO City of Media Arts Karlsruhe
Logo Karlsruhe UNESCO City of Media Arts Logo Stadt Karlsruhe

 

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